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[S3] Controlling the Early/Mid Game
LeeSin · by JasperH
NEEDS REVIEWRune page
9 × Greater Mark of Attack Damage+9 Attack Damage
9 × Greater Seal of Armor+9 Armor
9 × Greater Glyph of Scaling Magic Resist+1.8 Magic Resist per level (+32.4 at champion level 18)
3 × Greater Quintessence of Attack Damage+6.75 Attack Damage
Summoners
Masteries
OFFENSE9
DEFENSE21
UTILITY0
Skill order
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sonic Wave / Resonating Strike | ||||||||||||||||||
| Safeguard / Iron Will | ||||||||||||||||||
| Tempest / Cripple | ||||||||||||||||||
| Dragon's Rage |
Items
Starting items
Starting
Boots
Ninja Tabi
Mercury's Treads
Boots of Mobility
Boot Choice
Core builds
If you are getting ahead
Core Mid Game Items
Best Health Options
Bruiser Damage Options