Patch 26.19
September 22, 2026
Champions
Fizz
NEWFizz came out back in 2011 and was finally reworked in late 2016. Though many of you remember all his buttons being in the same place, he's got a missing HP bleed on his W passive, so maybe build a Sunfire Cape or two?
Passive - Nimble Fighter
- Fizz can move through units and takes reduced damage from basic attacks.
Q - Urchin Strike
- Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.
W - Seastone Trident
- PassiveFizz's basic attacks deal additional damage over time, scaling with his target's missing health.
- ActiveFor the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.
E - Playful/Trickster
- First castFizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
- Second castFizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.
R - Chum the Waters
- Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.
Graves
NEWWelcome back, pre-rework Graves! This version from 2011-2015 is a true-to-live bot lane ADC, rewarded for long duration fights and deadly burst damage against short-range enemies. Careful though, his bonus resists take time to stack up, so assassins can still jump you in the jungle.
Passive - True Grit
- While in combat, Graves gains stacking Armor and Magic Resist every second, up to a cap.
Q - Buckshot
- Graves fires out three bullets that damage all enemies in a line. Multiple hits on the same target deal reduced damage.
W - Smokescreen
- Graves launches a smoke grenade that damages, slows, and nearsights enemies in an area.
E - Quickdraw
- Graves dashes a short distance and gains bonus attack speed for several seconds. Basic attacks reduce Quickdraw's cooldown.
R - Collateral Damage
- Graves fires an explosive shell that damages enemies in a line. It explodes on the first enemy champion hit, dealing reduced damage in a cone behind them.
Nami
NEWNami is back in action and not much has changed since her release in 2013. For those of you coming right from the modern game, her E buff is attack-only, so the modern Nami-Karthus synergy is gone.
Passive - Surging Tides
- Allies struck by Nami's abilities briefly gain bonus move speed.
Q - Aqua Prison
- Nami lobs a bubble that damages and stuns enemies where it lands.
W - Ebb and Flow
- Nami unleashes a stream of water that bounces, alternating between enemies and allies. Enemies take damage while allies are healed. Each bounce is less effective than the hit before it.
E - Tidecaller's Blessing
- Nami empowers an ally, causing their next three attacks to deal bonus damage and slow their target.
R - Tidal Wave
- Nami unleashes a massive tidal wave that damages, knocks up, and slows all enemies it crashes into.
Nautilus
NEWNautilus came out back in 2012 and as with Nami, his kit has stood the test of time. Remember that you can buy multiple Doran's Rings if you want your laning phase to work out, and he used to be quite the jungler back in the day. The biggest difference you'll find is that his ultimate is much less disruptive to targets hit by the traveling portion.
Passive - Staggering Blow
- Nautilus's basic attacks deal bonus damage and root their enemies. Each enemy can only be Staggered once every few seconds.
Q - Dredge Line
- Nautilus throws out his anchor, colliding with the first enemy or piece of terrain it hits. Enemies are damaged and pulled in, while Nautilus pulls himself to his target. Hitting terrain refunds part of Dredge Line's cooldown.
W - Titan's Wrath
- Nautilus gains a shield. While it holds, his attacks deal damage over time to enemies in the area.
E - Riptide
- Nautilus slams the ground, sending out cascading shockwaves that damage and slow enemies. Enemies may be hit by multiple shockwaves, taking reduced damage for subsequent hits.
R - Depth Charge
- Nautilus fires a shockwave into the earth that damages and knocks up enemies in its path. When it reaches his target, it damages, knocks up, and stuns all enemies in the immediate area.
Akali
As the dust has settled, Akali appears weak, so we're swinging by for some buffs. Crescent Slash can feel like it's a waste of energy, so we're both improving its late-game energy efficiency and its overall DPS, which are buffs from 2012 and 2015, respectively.
E - Crescent Slash
- Energy Cost60 / 60 / 60 / 60 / 6060 / 55 / 50 / 45 / 40
- Cooldown7 / 6 / 5 / 4 / 3s5 / 4 / 3 / 2 / 1s
- Ability Power Ratio30%40%
Fiora
Fiora is doing far too well, so it's nerf time. First up, we're fixing several bugs and implementation mismatches compared to her 3.11 version, which is why you're seeing some low-impact changes here. For her balance, we're pulling in an adjustment from 2014 and reverting a buff from 2012. The change to her ultimate will deal similar damage to a single isolated target but weaken her AoE teamfighting.
W - Riposte
- BugfixFixed a bug where the reflected damage could be blocked by enemies in the way.
R - Blade Waltz
- Damage160 / 330 / 500 (+115% bonus AD)125 / 255 / 385 (+85% bonus AD)
- Maximum Single Target Damage320 / 660 / 1000 (+230% bonus AD)325 / 663 / 1001 (+221% bonus AD)
- Cooldown130 / 120 / 110s150 / 130 / 110s
- Damage TimingStarts dealing damage 0.25s later into the animation.
- Target PrioritizationNow always tries to prioritize unstruck enemies if possible.
- Maximum Return Range15002500
- BugfixFixed a bug where Fiora could be locked out of attacking or moving for 2 seconds if her target immediately became untargetable.
Galio
While Fiora landed as pretty much the strongest champion in the game, Galio is arguably the weakest. We're delivering a huge swath of buffs and some bugfixes for his initial state.
W - Bulwark
- BugfixFixed a bug where the first heal was receiving the -20% heal reduction.
E - Righteous Gust
- Cast Time0.4s0.25s
- Missile Speed12001300
- Missile Width60160
- Missile Range11001175
- BugfixFixed a bug where it was dealing 15 more damage than it should have.
- BugfixFixed a bug where it was applying the wrong VFX on its target.
Kassadin
As we've buffed up the bottom end of the mid lane pool, Kassadin has wound up as the actual worst-performing mid laner. Our primary buff is increasing his Riftwalk range. Instead of using his formerly Dominion-only 600 max range, he's regaining his full Summoner's Rift 700 range Riftwalk. We're also shipping adjustments that adhere more closely to his tuning during Worlds 2013.
Q - Null Sphere
- Ability Power Ratio60%70%
E - Force Pulse
- Damage60 / 120 / 180 / 240 / 300 (+80% AP)80 / 130 / 180 / 230 / 280 (+70% AP)
- Slow20 / 30 / 40 / 50 / 60%30 / 35 / 40 / 45 / 50%
R - Riftwalk
- Range600700
Malphite
We've got a few historical-accuracy changes and bugfixes for Malphite this patch. Crit AD Malphite now has sweet AoE damage and he no longer halves Dragon's attack speed. Infinity Edge is calling to you.
W - Brutal Strikes
- Splash DamageNow crits if the main attack does.
- ActivationNo longer interrupts Malphite's attack mid-swing.
E - Ground Slam
- BugfixFixed a bug where it could slow Epic Monster attack speed.
R - Unstoppable Force
- BugfixFixed a bug where Malphite could get locked out of casting Flash for too long.
Morgana
Morgana is one of the strongest mid laners in the game and is a little too good in support as well, so we're pushing in some mid-skewed nerfs by reverting some of her 2010-2012 era buffs and adjustments.
W - Tormented Soil
- Mana Cost70 / 85 / 100 / 115 / 13080 / 100 / 120 / 140 / 160
- Cooldown10s12s
E - Black Shield
- Shield95 / 160 / 225 / 290 / 355100 / 150 / 200 / 250 / 300
R - Soul Shackles
- Cooldown120 / 110 / 100s120 / 120 / 120s
Nidalee
We're putting in a few more historical-accuracy changes for Nidalee this patch. There won't be a huge power gain here, but it will allow oldschool expert Nidalee players to activate their old combos.
W - Bushwhack
- VisionNow gives 250u of vision for 0.5s when cast.
- Damage Duration4s2.5s. Total damage unchanged.
R - Aspect of the Cougar
- Attack TimerNow resets Nidalee's basic attack timer.
Poppy
Poppy re-released fairly balanced but had a few bugs and oversights in her scripts. Both of these changes represent period-accurate power to Season Three and constitute small buffs.
Q - Devastating Blow
- Critical StrikeNow crits her total AD ratio if she crits.
- Spellblade DamageNow converts all Spellblade damage to magic.
- TooltipUpdated to clarify crit damage, damage cap, and the Spellblade interaction.
Shyvana
Shyvana isn't doing too hot, so it's time for buffs. We're leading with a revert of some nerfs from 2012, which should help her stay in step with her opponents.
W - Burnout
- Maximum Duration Extension46
R - Dragon's Descent
- Bonus Resistances10 / 15 / 2015 / 20 / 25, still doubled during dragon form.
Twisted Fate
Twisted Fate is too good in both mid and support, so it's nerf time. As support is the better-performing role, we're lowering his map-wide omnipresence and frontloading the nerfs. These nerfs come in the form of patch 3.7's Destiny cooldown and 1.0.0.75's Gate cooldown, the last time it was ever its own spell. We're also matching his passive's behavior with other global passives: It's disabled while he's dead.
Passive - Loaded Dice
- Bonus Gold While DeadAllies no longer gain bonus gold while Twisted Fate is dead.
E - Gate
- Cooldown120 / 105 / 90 / 75 / 60s135 / 120 / 105 / 90 / 75s
R - Destiny
- Cooldown130 / 110 / 90s180 / 150 / 120s
- Mana Cost150150 / 125 / 100
Zilean
Zilean has some small anachronisms in his cast paradigms and ability functionality, which we're fixing this patch.
Passive - Heightened Learning
- Bonus Experience While DeadNo longer grants bonus XP while Zilean is dead.
Q - Time Bomb
- Cast VisibilityCasting the spell now reveals Zilean if cast from fog of war.
E - Time Warp
- Cast Range550 edge to edge (around 650 in practical use)700 center to center
Items
NEW Cloak and Dagger
- RecipeCloak of Agility + Dagger. 1130 total cost.
- Attack Speed20%
- Critical Strike Chance20%
- Unique Passive35% Tenacity, shared with Mercury's Treads, Zephyr, and Moonflair Spellblade.
NEW Moonflair Spellblade
- RecipeSeeker's Armguard + Negatron Cloak. 2300 total cost.
- Ability Power50
- Armor50
- Magic Resistance50
- Unique Passive35% Tenacity, shared with Mercury's Treads, Zephyr, and Cloak and Dagger.
NEW Zz'Rot Portal
- RecipeChain Vest + Negatron Cloak + Rejuvenation Bead. 2700 total cost.
- Armor50
- Magic Resistance50
- Health Regeneration5 per 5 seconds
- ActivePlace down a void gate for 150 seconds. Voidlings with decaying health periodically spawn and march down the nearest lane, damaging enemies in their path. 150-second cooldown.
Systems
System changes
Welcome to our second League Classic community poll! This time around, we want your feedback on six specific areas, including which champion's kit we prioritize restoring next. Head over to "The Council" tab in the League client to cast your votes! Voting will be open for seven days and you're free to update your answers while the poll is active. And keep an eye out, as poll results will be published in the next Patch Notes. In case you missed it, we previously posted the results of our inaugural Council vote in the Patch 26.18 Notes, and some of those results are starting to go to live, including the three items you voted to revive in this patch!
Miscellaneous
- Added more in-game negative behavior detections.
- Updated in-game pings to use oldschool art.
- Updated start-of-champion select visuals to make team and position more apparent.
- Updated the loading screen to look more classic.
- Improved visual clarity in The Council voting.
- Added a new "Recommended" sort in the Runes store, making it easier for new players to identify good early-account runes.
Bugfixes & QoL
- Fixed a bug where Janna's Tailwind could persist on allies for up to 5 seconds after death.
- Fixed a bug where the Overview, Abilities, and Skins tabs in Classic champion profiles were misaligned and unclickable.
- Fixed a bug where purchasing Royal Guard Fiora did not grant the associated Classic chroma.
- Fixed a bug where Release Date sorting did not sort Classic Store runes from newest to oldest or oldest to newest.
- Fixed a bug where Recommended was missing from the Classic Store Runes sort options.
- Fixed a bug where Classic homepage images loaded when logging into a non-Classic mode tab.
- Fixed a bug where the Imperial Classic chroma name was missing in Champion Select for Xin Zhao.
- Fixed a bug where Runaan's Hurricane Volley could trigger minions' Call for Help when hitting enemy champions near minions.
- Fixed a bug where Sona's Song of Celerity description incorrectly stated that its effect applied only to champions.
- Fixed a bug where rapidly pressing Recall granted Guinsoo's Rageblade stacks.
- Fixed a bug where Sivir's Spell Shield did not block damage from Miss Fortune's Double Up.
- Fixed a bug where Tristana's Explosive Charge did not trigger its explosion when bonus damage killed a minion.
- Fixed a bug where Release Date ascending and descending sorting had the same effect in Classic Collection portraits.